Videogames and geek culture
Duration : 20 hours
ECTS Credits : 2
Semester : S6
Person in charge :
Olivier AGERON, email@example.com
geek / science fiction / fantasy / role play / comics / movies / tv series / manga / fanfiction / internet / hackers / Video Games / AFK / boss / casu / cosplay / farmer / freeware / gamer / IRL / IG / IA / MMORPG / nerd / newbie / nolife / noob / PEBKAC / RTFM / SHMUP / Spoiler / Troll / WoW
Knowledge and deepening the world of video games and geek culture.
Program and content :
Stimulate the imagination ...
Contenu - Programme
What is now called geek culture is a form of counterculture born in the 70s, on a premise derived from the hippie counterculture in the 60s which was to change the world by the imagination and technology on the idea of the global village. Some Geek have become today social and professional success models. This qualifier geek formerly pejorative is now seen as something trendy.
References and Bibliography:
Stéphane Vial : L'être et l'écran, PUF, hors collection, 2013.
Evaluation : Continuous assessment
Gestion des contenus