HUMAS6AB Videogames and geek culture
| Duration : 20 hours | ECTS Credits : 2 | Semester : S6 | ||
Person in charge : Olivier AGERON, olivier.ageron@ensa-nancy.fr | |||||
Keywords : geek / science fiction / fantasy / role play / comics / movies / tv series / manga / fanfiction / internet / hackers / Video Games / AFK / boss / casu / cosplay / farmer / freeware / gamer / IRL / IG / IA / MMORPG / nerd / newbie / nolife / noob / PEBKAC / RTFM / SHMUP / Spoiler / Troll / WoW
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Prerequisites : None | |||||
Objective : Knowledge and deepening the world of video games and geek culture.
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Program and content : Objectives Stimulate the imagination ... Contenu - Programme What is now called geek culture is a form of counterculture born in the 70s, on a premise derived from the hippie counterculture in the 60s which was to change the world by the imagination and technology on the idea of the global village. Some Geek have become today social and professional success models. This qualifier geek formerly pejorative is now seen as something trendy. Stéphane Vial : L'être et l'écran, PUF, hors collection, 2013. Olivier Mauco : http://www.gameinsociety.com
Evaluation : Continuous assessment
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Cet espace sera supprimé le 31 janvier 2024 - Pour toutes questions, vous pouvez nous contacter sur la liste wikidocs-contact@univ-lorraine.fr
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